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Hot War & Cold City: Back on Sale!

After a month or so of troubles, I’m delighted to say that both Hot War and Cold City 1.1, from Contested Ground Studios, are now back on sale. Our first print runs of both games had an issue with curling covers, something that is recounted here if you are interested. Suffice to say, we tried to make good with all of our customers and I’d like to personally thank everyone for their patience and consideration. Despite the problems, the reaction from people who have bought that books has been wonderful.

So, now we have completely new, pristine, problem free copies of both games in stock at our own on-line shop and at Indie Press Revolution. Great!

Not familiar with either of these titles? Then here’s a brief run-down of both of these fine games:

Hot War is a game of friends, enemies, secrets and consequences in the aftermath of a horrific war.

This alternative history/horror game for three or more participants has players dealing with life a year after the apocalypse. You’ll confront hidden agendas, sinister factional machinations and see the changes in relations with friends and enemies.

Hot War allows both short term and campaign play, with a system that allows the group to work out exactly the kind of game they want to play amongst the monster strewn wreckage of 1960s London.

Cold City 1.1 is all about hidden agendas, trust and monster hunting in 1950 Berlin.

In Cold City, players take the role of a member of the Reserve Police Agency, those secretive Cold War monster hunters. Characters are defined not just by who they are and what they are like, but by the views of the other characters and the trust that they have in them. For each character is, at the outset, seen as a national stereotype, a clichéd representative of their chosen nation. But is this really the case? Do they live up to the stereotype or do they show themselves to be wholly unique individuals? And how does this affect the trust that the other character have in them?

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Life from a Geekcentric perspective.

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