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Triple Ace Games acquires Ubiquity license

Triple Ace Games (TAG) and Exile Game Studio (EGS) are pleased to announce that TAG’s popular Daring Tales of Adventure line of pulp roleplaying game adventures are to be converted to EGS’s widely-acclaimed Ubiquity Roleplaying System under a licensing agreement.

TAG’s creative director and author of the Daring Tales line, Paul “Wiggy” Wade-Williams says, “As a fan of the Ubiquity system and Hollow Earth Expedition RPG, it’s a great privilege to be working with Jeff Combos and the team at Exile Game Studio on this venture. I’ve been freelancing for a decade, but it’s always a buzz to be able to work on one of your favourite systems. Our adventures are fast-paced, two-fisted tales designed to mimic the style and feel of the Saturday morning serials, so they’re a great match for the Ubiquity system.”

Robin Elliott, Production Director of TAG, says “I am very excited by this opportunity to make our pulp adventures available to a whole new audience. We hope that the fans of the Ubiquity system enjoy these action tales as much as we have enjoyed creating them!”

“The Daring Tales perfectly capture the pulp vibe we imbued into Hollow Earth Expedition RPG, and it’s great to be working with a company who understands the spirit of the genre,” says Jeff Combos, President of Exile Games.

Four adventures will be bundled together in each set, with one set being released each quarter. The first release, containing Daring Tales #1–#4, will be released in January 2009 as a PDF product.

Triple Ace Games
TAG is a UK games company specializing in roleplaying games holding licenses for the Savage Worlds™ and Ubiquity™ systems. Their product range includes the Daring Tales of Adventure™ and Daring Tales of Chivalry™ adventure lines, and the Necropolis 2350™ and Sundered Skies™ campaign settings. The company is a partnership between Paul “Wiggy” Wade-Williams (formerly creative director of Pinnacle Entertainment Group and author of the Pirates of the Spanish Main™, The Savage World of Solomon Kane™, and Slipstream™ settings, among others) and Robin Elliott, who designed many of Pinnacle’s interior layouts.

http://www.tripleacegames.com

Exile Game Studio
Exile Game Studio is based in Seattle, WA, where its co-founders came to reside following a series of calamitous and near-apocryphal events that don’t really bear closer examination. Following a heated dispute over the hollow earth theory, they found themselves marooned on a desert island—exiled from the world they knew, and armed only with their wits, a sand spade, and a number two pencil with which to survive. Recognizing their limitations, they immediately fashioned a crude set of dice from rocks and shells and set about creating innovative new roleplaying games to pass the time. They were eventually rescued, and vowed to exact vengeance by sharing with fellow gamers all they’d created during their banishment. Whether or not the world is truly prepared for such torment, only history shall judge.

http://www.exilegames.com

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