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CLAU-Team Actions PDF Out

Dear Subscriber,

News from www.urbanmammoth.com

CLAU-Team Actions PDF Out Now!
———-
This supplement introduces massive battlesuits, robots and warbeasts to the Urban War game.
Known collectively as ‘CLAUs’, or Capital Light Armoured Units, these huge engines of destruction are guaranteed to play a decisive role upon the battlefield. They open up a whole new range of strategies to you, and demand attention from your opponent.

Though they’re the focus, CLAUs don’t make the rest of your team obsolete, their roles might have changed, but each individual still has an important part to play

Highlights of this supplement include:

-Profiles of the CLAUs themselves
-Details on how to build your team, which must include a mix of CLAUs and
normal troopers. 750 points is the standard game size, and the total model
count is no more than a standard Urban War strike-team
-A simple tweak to the standard Urban War turn sequence to simulate the
heavy lumbering nature of CLAUs. Though powerful, they benefit from
infantry support
-CLAU ‘pilots’. Battlesuit wrecked? Warbeast given up the ghost? No
problem, the pilot can carry on the fight!
-An array of powerful new CLAU weapons, and to help them cope with this new
threat, new weapons for the rest of your team. Examples include the Koralon
Warp Strike, the Sticky Bomb, and the Thermite Dart
-New Special Rules, updates to existing rules, and a couple of alternative
rules for you to try out
-Stat cards for each new troop type, and damage counters for the CLAUs

Please Note: To use this supplement you will need Urban War: Strike-Team Actions.

Feel free to leave feedback in the forums:
http://urbanmammoth.invisionzone.com/index.php?showtopic=4544

Best Regards,
Urban Mammoth Sales Team.

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