Sheppard’s Pie
Have you ever eaten shepherd’s pie? Unfortunately, I have. From what I can tell, it’s an unappetizing mish-mash of whatever happens to be leftover from previous meals. At least it was when I was eating in school cafeterias. Which wasn’t all that long ago. This post is the shepherd’s pie of Geekcentricity. These are odds and ends. Leftovers that I covered in mashed potatoes and served up for your eating… enjoyment? Or tolerance. Yes, I know that some of you may like shepherd’s pie. Yes, I also know that I spelled it wrong in the title. I promise I intended to spell it that way. You’ll understand in a few paragraphs. Now, open wide…
I’m glad to see that things have picked up around here a little bit. There are a few discussions that have originated on some of my most recent posts. That gives me a clue about what you, my readers, find interesting. Or at least care enough to comment on. Which is actually easier to do now that I fixed my comment form. Apparently the comment form was a victim of my redesign. Anyway, it’s all better now, so comment away.
Here are the posts that have been generating some comments:
- Laying the Cornerstone of Concept – Building an RPG, pt. 1: The post in which I laid out the concept for a project that has been beckoning to me for a long time.
- Fear Itself: A look at what scares us and why. It is really more thoughts for the rpg I’m working on.
“Correct me if I’m wrong, but doesn’t horror traditionally entail giving the audience the impression of a disempowered protagonist?”
That’s exactly what I’ve been thinking since I first watched the interviews. I agree. That also sets the stage for tomorrow’s (actually, now later today’s) post.
EDIT: Twitter brings me yet another example of a horror game being written with the “characters as ordinary people in extraordinary circumstances” theme in mind. The game is Razed, by Will Hindmarch. Today, he tweeted a link to his latest design diary about the game. That entry contains a quote I’d like to use here:
“This creates a hybrid environment where the familiar is rendered strange, yet the people who inhabit it are immediately understandable. They are us. My goal is to make Razed about ordinary people rendered extraordinary by their circumstances.”
That’s Once again, that’s exactly what my thoughts are about the game I’m working on. The world is going to be strange and unfamiliar, so I want the characters to be easy to identify with and familiar.


[...] know that I wrote a post only a few days ago that was basically a link dump, but here I go again. I wish I had time for [...]
[...] the proud tradition of “Shepherd’s Pie” (or Sheppard’s Pie, as the case may be)… I bring you “Turd [...]