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Heroscape Marrow Stinger converted to Star Wars Saga Edition

Stinger

CL 4

Medium Marrow Soldier
nonheroic 3/soldier 3

Init +10; Senses Perception +7
Defenses Ref 17 (flat-footed 15), Fort 17, Will 12

hp 40 ; Threshold 22
Languages Marrow, Basic

Speed 6 squares

Melee unarmed +8 (1d4+5) or
Melee unarmed +10 (1d4+8) with Powerful Charge or
Ranged rifle +5 (3d8)
Base Atk +4; Grp +5
Atk Options autofire (rifle)
Special Actions Coordinated Attack

Abilities Str 16, Dex 15, Con 15, Int 8, Wis 8, Cha 8

Talents
Melee Smash, Tough As Nails

Feats
Diehard, Improved Damage Threshold, Menacing Presence, Coordinated Attack, Powerful Charge, Skill Training (Endurance), Weapon Proficiency (rifles)

Skills
Endurance +10, Initiative +10, Perception +7, Persuasion +2 (Menacing Presence +6)

Possessions
Rifle

_______________________________________________________

“Krack Kaw, Krack Kaw, Krack Kaw!!!” These strange sounds fill the Ticalla Jungle long before anyone sees the deadly monsters making the chilling noises. Through the undergrowth of the jungle one sees Marro carrying unusually large heavy weapons.

Horror has a new name, as the Marro heavy weapons reveal themselves to be living creatures in the hands of the lesser Marro. “Krack Kaw” is the sound of the fire lightning coming from the metallic mouths of their weapons. The Marro power their weapons with their own life force, sometimes a little too much of it.

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