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Zaving Zo: Playing with PDQ# at SCARAB 2011

A Night’s Gaming, Rescued

Last night at SCARAB, a few of us GM’s were rounding up wayward role-players and trying to fill some of our games since not all of our games were going to make.  We decided to fill up to games.  Tobes decided to run Ingenuous, a steampunk rpg, and Lizz gathered the remaining players, myself included, into Zorcerer of Zo.

Before I go into the game itself, I want to spend a few sentences on our GM.  Lizz runs the Kids’ Track at SCARAB.  This con’s kids’ track does not consist of babysitting while mischievous little munchkins color pictures.  Lizz doesn’t chase unruly children through the con venue while the big kids (AKA adults) play their games.  She doesn’t organize games of Candy Land or the Pokemon CCG.  Lizz gets these kids to role-play.  She gets them into games like Zorcerer of Zo and other RPG’s and they play all day until about 9pm.  They pay more attention in these games than I’ve seen kids older than them pay to just about anything.  They dive enthusiastically into the roles of fairies, elves, talking animals, sorcerers and valiant knights.  I don’t know how Lizz does it.  I do know that when the kids dispersed (for the most part, one of them played in our game, which started about 9pm and ran until about midnight), she was anxious to play a game with people closer to her age, though when one of the aforementioned kids wanted to play in our game, she asked us if it was okay and got him right into the game.  This kid had been gaming since about 8am, and kept going strong until our game ended.

Props to Liz.  Back to the game itself.

The Game Itself

Zorcerer of Zo is the creation of Chad Underkoffler and Atomic Sock Monkey Press.  It is a fairly freeform game that uses a resolution mechanic based on d6′s.  Lizz has made some variations to the game, so the version we played was mostly the PDQ# system, with some house-rule variants from Lizz’s home campaign.

We were summoned into Jade City to undertake a quest for the Zantabulous Zorcerer of Zo.  Notide that if you hold your laptop up to a mirror, Zo becomes Oz (which becomes Zo in the same mirror – this stuff blows my mind after being sleep-deprived by a con – it’s like infinity).  All similarities between Zo and any other fantasy land is purely coincidental, even if it is intentional.  The game we played was pretty tongue-in-cheek about the fantasy references, and I’m guessing that most adult games of ZoZ have that quality.  I’m guessing Jade City is only a short train ride from Emerald City, but it wasn’t on our maps.

Upon reacing Jade City, we quickly noticed that all wasn’t well.  The city was crumbling, its magic failing.  We were told that one of the magical eggs that gives the city its magic had been stolen by an evil mage and whisked away into another world.  We were tasked to recover the egg and to also find the girl who was sent to find it before us.

A whimsical, ancient, eternal child named Toby whisked us into his Hall of Doors and escorted us to a strange world filled with wondrous contraptions like “cars,” “elevators” and “ambulances.”  After some investigation, we learned that Ellie, the girl who originally went after the egg, was in a place called “Baptist Hospital” and we decided to go there and rescue her.  After our fearless bard caused the illusion of red lights to stop the “cars,” he caused a bit of a mess when he made the lights green, in all directions, so that the “cars” would move again.  We noticed that people were injured and, since we were going to the hospital anyway, we waited for our magical transportation when one of the injured people told us that these “ambulances” could take us there.

After convincing the ambulance-keeper to take us to this Baptist Hospital, we had to find out what room Ellie was being held prisoner in.  This was difficult and the strange woman behind the desk chastised us for trying to make her violate a hippo or something like that.  Eventually, we found Ellie and set her free.  With the girl in tow, we followed the trail of the egg once again.

After a climactic battle with the evil wizard who had stolen it, we rescued the magical jade ovoid and returned to Zo as heroes.

The PDQ# System

The PDQ# system is simple and easy-to-learn, but there are some subtleties and odd rules that I learned as we went along.  There are some eccentricities in the system regarding the number of dice you can roll and re-roll and the bonuses you can get from various things on the character sheet.  Thankfully, the other players with ZoZ experience (and Lizz herself) helped me figure things out.  I know, kids can do it, but I struggled a litle with some of the subtleties.  Shut up and GET OFF MY LAWN!!!

Combat is abstracted a bit, since when you take damage, you take it off of your attributes (you choose which ones) until they reach Zero.  When they are all at Zero, you are out of the fight.

Magic is especially free-form.  If you can describe it, the GM figures out a difficulty for the check and you can roll to try to make it happen.  Our “glass mage”(played by a neat kid named Balin) was able to pull off some neat magical tricks and our bard used his powers of illusion to accomplish some cool stuff as well.

ZoZ is an excellent system to introduce kids to role-playing (and I think the next step after games like that could be something that uses Dragon Age‘s AGE system, but with a world that isn’t as dark and gritty, or a kids version of Fiasco).  If you get a chance to try ZoZ, give it a shot.  It doesn’t seem like something I would want to play on a regular basis, but it could serves as a light break from heavier games, or a good game to play with kids.

Has anyone played Zorcerer?  Do you know any other games that are great for kids?  Do you have (or know) kids who play rpg’s?  What do they play?

About the Author

I am a writer, musician, gamer (both tabletop rpg’s & video games) and life-long geek.

Comments (8)

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  1. [...] This post was mentioned on Twitter by Darren Miller. Darren Miller said: RT @RPGBN: Zaving Zo: Playing with PDQ# at SCARAB 2011 from #geekcentricity » Role-Playing http://goo.gl/fb/3bxoR #RPG [...]

  2. Darla says:

    I have read about a campaign of Sorcerer (with age-appropriate definitions of humanity and demons and the like) that apparently went very, very well. (It is on the internet. I am too lazy to find it and link. I know. I’m sorry.) Usually when I hear actual play reports that include kids, the person doing the reporting is surprised at how well it went and how cooperative the kids were. I think people often underestimate kids’ abilities (both in terms of working with a system and in terms of understanding more complex themes and content).

    This sounds pretty close to the kind of play experience I’d expect from Zorcerer of Zo. The problem to me is that it really doesn’t fall into the genre of stories I’d call fairy tales. It seems like just straight up fantasy, with a bit of cute fairy tale color thrown in here and there. I should perhaps re-read Zorcerer of Zo without the strict expectations.

    Part of the problem is that I don’t have a solid definition of what it means for something to be in the fairy tale genre. I am mostly thinking of harsher old-school fairy tales like the German versions of Grimm fairy tales (which, I would argue, aren’t particularly appropriate for children for many reasons). A lot of times people will talk about these stories as having morals or being cautionary in some way, but honestly… often that doesn’t seem to fit at all. I mean, what is the moral of Hansel and Gretel? Their dad (step-dad? whatever) took them into the woods to get rid of them. Then they got lost because they ran out of rocks to mark the path (and used bread instead which was eaten by animals). Then they were hungry and found some food and ate it. Then someone trapped them and was planning to eat them. Then they killed her. The protagonists never made a real moral choice that we can get a theme or moral from. So, what is the story really “about”? What does it have in common with other fairy tales thematically? If I can’t answer that, I certainly can’t say what is good or bad about any particular game in the genre, though I feel pretty certain I would know it if I saw it (“it” being a game that actually supports these kinds of stories I can’t define).

    • Jonathan says:

      I’ve done a lot of research into the fairy tale vs. fantasy topic bc I thought this novel I’m working on was going to quasi-fairy tale but turned out on the fantasy side. My next novel I’m going to make a fairy tale bc I love the formulaic elements in crafting a fairy tale. The director del Toro of Pan’s Labrynth and many other films, does a great job touching on the elements that make fairy tales unique in the film’s extras. You could probably find it on YouTube.

      Basically there are strict laws or rules that fairy tales have to adhere to. So while the genre may share certain elements with fantasy, those rules ont cross over into fantasy.

    • Darren says:

      I was hoping Lizz would hop over here and comment, because I don’t really feel that I know enough about ZoZ to answer your questions fully. It seems to be more aimed at creating things along the lines of Oz, Narnia, Wonderland, etc. than actual fairy tale stories.

  3. BlindGeek says:

    If this is a repeat post, please disregard. I’m not spamming; I just don’t know what happened the first time I wrote this. I thought I clicked submit, but … well, anyway …

    I thought you’d like to know: My group and I are currently playing Zorcerer of Zo on our podcast, Monkeys Took My Jetpack, starting with Issue #3: Newts and Princesses and Bears, Oh My!. I invite you to check us out. I think you’ll enjoy what you hear. Thanks in advance for listening.

  4. [...] you want to read about some of my experiences at SCARAB 2011, I recommend this article, and this one too.  If you want to read a review of SCARAB 2012, I recommend the ConSCIENCE review by Clint and [...]

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