Steampunk is bad and you should feel bad for liking it
There’s a lot of things that are bad. Harry Potter. Hipsters. Lady Gaga. But you wanna know what else is bad?
Steampunk.
Yeah, that’s right. Steampunk.
The term steampunk originated in the late 1980s as a tongue-in-cheek variant of cyberpunk, coined by science fiction author K. W. Jeter. Keywords being tongue-in-cheek, as in not serious.
Steampunk is what a derivative artist does when they lack real talent and/or original ideas. It’s the equivalent of scraping dried up vomit from the floor, taking digital pictures of it and signing your name to it, then posting it on the internet.
I mean, come on. Victorian guys with straw hats, bow-ties and candy-cane shirts – and laser-blasters, women in giant yellow dresses and parasols, with robot attendants, and a seedy, coal-burning, soot covered, sepia-toned underbelly of the emerging urban world? That’s all it is. There’s nothing original, despite what io9 keeps trying to tell you with their nonstop bombardment of Airship / Goggles / Pirate posts.
Do I know what steampunk should be? Other than a design trope, no. But I do know that there’s no more “punk” in steampunk than there is punk in Green Day. It’s just a repeat of the same old shite pumped at us 100x times a day.
Charlie Stross made a damn fine point about the over-saturation of the genre, but I’ll go one further. The internet with steampunk is like Fox News pushing their conservative agenda on Americans. 24 hours a day… it never stops. The internet turned the cool designs of steampunk into a joke – or worse yet, the new emo. It’s filled (for the most part) with social rejects who think that wearing goggles and listening to one of the worst bands ever (Abney Park) makes them aloof, but yet still cool outcasts.
I feel like I’m in hell every single time I hear that someone is writing a “steampunk novel” or a “steampunk game”. No good will come of it – because we’ve seen it all before. It is a played-out, unwanted meme.
Look – girls in corsets and all that are cool. I get it. And I love the visuals of the gears and the brass and whatnot. But therein lies the problem. Steampunk is visual.
Take cyberpunk, for example. That genre appeals to those who speculate where humanity is headed vis-à-vis the hard and social sciences. With cyberpunk you get a different aesthetic and an entirely different set of tropes. Cyberpunk has generally benefited from a much higher profile regarding its literary merit; in terms of postmodern literature, it has found a place as a genre that explores many of the concerns of the late 20th century.
Cyberpunk has feeling and attitude, and is the antithesis of everything steampunk is not. In Cyberpunk, the main tropes are:
- Rebel against harmful or oppressive authority.
- Think yourself, question authority
- It is every person’s responsibility to take control
- Screw everyone but your friends
- Never trust anyone
- Never kill anyone… too cheaply
- Style over substance
- Anti-totalitarianism. Anarchy preferred
- Striving for a moral and spiritual Utopian enlightened despotism
- Striving for freedom as either personal dependence or independence from/on technology
- The supersession of sensory experience by digital simulation
- Computers as engines of liberation and tools of social control
- Attitude is everything
That’s Cyberpunk.
As a literary question, cyberpunk was used to describe ground-breaking writers like Gibson, Sterling, Rucker, and Shirley. It was an actual literary movement. It made science fiction better. As an aesthetic, it is only still slightly relevant, as it mostly speaks to the 1980′s, but it least it has core values that are about looking at the future from the bottom up, and looking at the future as a place that isn’t American, or British.
Steampunk is something much vaguer, rarely is it at all more than weak science fiction, so it can hardly be said to have made science fiction that much better.
And as much as I love the designs, I’m against having an aesthetic over having ideas. Cyberpunk, at least at it’s beginning was more about ideas. It was about making a future out of what was genuinely going on. Making a future that reflected what the world was actually like, and making plots that moved with the same sort of manic energy of the times. It just so happened that an aesthetic emerged out of those ideas. An aesthetic that could be co-opted and copied and rehashed long after it was relevant.
But as I said with steampunk, the “punk”-factor is nonexistent, so you’re left with just steam. It works in visual format – wargames, models, pictures… but there just isn’t the enough fluff to make it an interesting read.
End rant.
“Steampunk is bad and you should feel bad for liking it” is one of those blatant post titles designed to grab your attention and see if anyone actually bothered to read it. I do, in fact, love the designs.



hey, a new genre!
RealPunk = taking time to crap all over something other people like. Lots of punkishness there, although not in the Green Day sort of way.
Sigh. You really missed the boat on this one. And as one of the major engineers/creators of BOTH tropes in the RPG gaming world (Cyberpunk 2020 and Castle Falkenstein), I have a pretty good idea of what I’m talking about. Steampunk is a lot more than gears and bronze paint. It is about an ethos of self-sufficiency, a return to honorable and gentlemanly behavior between people, and a rejection of the dog-eat-dog values of rampant corporatism. In some ways, it is the evolution of cyberpunk in that it not only rejects the current corporate ethos, but seeks to replace it instead of just fighting against it. The “punk” in the term stems from the idea that “punk” is always a rebellion in the face of the established order.
My counterpart to your Cyberpunk list (good list, btw) above is stated below:
Support personal freedom over tyranny and oppressive authority
Make it yourself; don’t settle for mass produced garbage.
It is the duty of every person to make their own way in the world and t help others do the same
A gentleman/lady’s word is their bond
Be fair and honorable to everyone you deal with
Only kill when there is no other choice
Substance should always have style too
Stability through tradition and honorable actions
Striving for a moral and spiritual Utopian enlightenment over corporatism and mass consumerism
Striving for freedom through personal independence and self-made technology
Finding new experiences through exploration and creativity
Technology as the engine of liberation and tool of social unity
Style is everything
Mike Pondsmith
R.Talsorian Games (creators of Cyberpunk and Castle Falkenstein).
Have no fear Mike, my counterpoint article is coming…**grins evilly and rubs hands**
Thanks for the comment, Mike. It means a lot that you popped in to write, as I’ve always had a great respect for your work.
Your success and expertise in the industry aside*, I really don’t agree with you as it relates to punk being possible in a Victorian setting. Instead of nonconformity, the characters are conservative, living a mainstream lifestyle with a mainstream ideology.
The problem is the Victorian age in and of itself was not much fun, and an idealized form of it is outright boring. The genre paints a shallow facade of the 19th century where wars are fought by gentleman and no one of any consequence ever dies (except the common folk) and technology is a great fashion accessory but has not solved any real problems.
The Steampunk literary genre appears to be driven by the Steampunk fashion subculture rather than anything else.
*as I see it, in your game Castle Falkenstein, the successful storyline you created was also populated by a great deal other than the traditional steampunk tropes we know today – including lots of Magick and legendary creatures. That made it far superior than anything that has come out in the 16 years since.
[...] that isn’t often found as clearly in steampunk genres. If you check out the comments on Brian’s article you’ll find a good summary of some of the steampunk ideals by Mike Pondsmith, game designer. So [...]