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Category: Gaming

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The Next Game: Tone and Style

This is the fourth in a series of posts about the next weekly game I’m planning to run. The others in the series can be found here, here, and here.

rochester-sibley-building-01-atrium-elevatorsYou’re waiting for the doors to open. It’s some kind of miracle the place even has a working elevator. Most of the windows in the lobby were replaced by thin sheets of plywood. The ones that weren’t still carry the scars of the bullets that passed through. On the way in, you pass an old guy in faded blue coveralls pushing a dirty mop across the lobby floor. It isn’t clear if he’s making things better, or just spreading fresh filth.

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The Next Game Part Three: A Few More SOB’s

This is the third in an ongoing series of posts about the next weekly game I’m planning to run. The first two posts can be found here and here. This post will look at the additional archetypes for Streets of Bedlam that aren’t found in the core setting book.

sobsYou still here?

Yeah.

Mulholland Drive, Universal (2001)

Mulholland Drive, Universal (2001)

I’m a bit in the drink, but I think I can come up with a few more SOB’s for this game. Take this one, for example. Betty Elms is an aspiring actress.

You mean waitress, right?

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The Next Game Part Two: The Usual Suspects

The Usual Suspects, PolyGram (1995)

The Usual Suspects, PolyGram (1995)

A few weeks ago, I wrote about the next game I am planning to run after my current weekly game is over. If you haven’t read that post yet, go ahead. Click the link. I’ll wait.

Back so soon? That didn’t take long. I was just pouring a drink. Since you’re here, I’ll share. Never mind the glass. It’s hard as hell to clean ‘em in that sorry excuse for a bathroom sink. Have a seat. Yeah, just move that stack of papers off that chair. Those cases aren’t going anywhere fast. Right on the floor there. Don’t let the stack fall over, you think I wanna work in a pigsty? Here ya go. Cheap scotch. On the plus side, it burns like hell coming’ back up too.

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The Next Game

Streets of BedlamAs most of my players know, I usually like to start prepping for my next weekly game about 6 months before we start actually sitting down to play it. This may seem like a long time, but I like to establish the tone and mood of the setting before I ever start deciding on the actual stories that will take place. To this end, I spend a lot of time with the setting, coming up with, in the case of a modern game, the types of business establishments and locations that will be included, even coming up with names and finding or creating photos of the businesses, or at least their logos. I also start building a playlist to be the soundtrack for the game, whether the players will ever hear that soundtrack or not. This all helps me get inside the world in which the game will be happening, which is important for making a lot of decisions about the game and the stories we will build there.┬áSince my current weekly (okay, mostly weekly – there have been a lot of issues lately, as evidenced by my lack of writing here, that have pulled me away from leisurely pursuits) game will be ending in a few months, I am now in that 6 month window to begin preparing for the next game.